Red Steel 2
Developer(s) Ubisoft Paris
Publisher(s) Ubisoft
Director(s) Jason Vandenberghe
Engine LyN engine
Platform(s) Wii
Release date(s) * NA March 23, 2010
* AUS March 25, 2010
* EU March 26, 2010[2]
Genre(s) First person shooter, beat-em-up
Mode(s) Single-player
Rating(s)
* ESRB: T
* OFLC: M
* PEGI: 16+
Characters
The Hero: The unnamed primary protagonist of the game and referred to as "The Swordsman" and "the last Kusagari". The Hero was exiled a number of years before the game began. His master left him with a Sora katana before he was exiled. That particular katana in time turns out to be the most treasured katana of the Kusagari clan.
Jian: The swordsmaster of the Kusagari clan, he helps the main character learn new moves as the game progresses. The Hero can also gain additional techniques and upgrade his sword in the dojos where Jian takes refuge throughout the game.
Steve Judd: The town sheriff 42 years running. Having a wide collection of firearms, The Hero can purchase firearm upgrades from Judd's safehouses at certain points throughout the game.
Tamiko: A member of the Kusagari research division.
Payne: The leader of the Jackals.
Okaji: Commander of the Katakara clan warrior caste. A ruthless and cruel psychopath, Okaji can also be considered a monster for having the ability to "return from the dead". Feared by many governments, Judd remarks that Okaji has a bounty on his head in 38 different territories.
Shinjiro: The main antagonist. In the years before the game's beginning, Shinjiro was a trusted server of the Kusagari clan. He has killed every Kusagari clan member in an attempt to find the secret to making Kusagari Sora katanas which are said to contain mystical powers within each blade
Gameplay
Red Steel 2 is played in a first-person perspective where players can alternate between shooting and sword fighting. Players are able to fight up to six enemies on-screen, though enemy packs can go up to twenty, and can deflect opponents' bullets with their swords. As the player progresses through the main missions (which progress the storyline), new techniques, armor and weapons become available for purchase or earning,(these can also be upgraded later, also by spending) while additional side missions are available to play, earning the player a monetary reward for their completion

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